Everything moves, like a perpetual breeze is blowing through the game. The sun casts light and shadows across the board. The game world comes to life on the screen. everyone is going for the same thing, so they're all going to try to hamstring each other."īut being a digital board game means Armello does things differently. "That's what we wanted to set up," Kusters says, "the ability for people to create these temporary allegiances if they want, but they'll also know that they're going to crumble at some point." And they commit acts of treachery, they plot and scheme and form alliances just like they would in a traditional board game. They roll virtual dice like they would physical dice. Players tap on their hero character to move it around as they would on a physical board. Kusters is demoing the alpha build of Armello, League of Geeks' debut title for PC and tablets, which is currently seeking funds on Kickstarter. It's like one minute we're buddies, but you know at some point one person is going to stab the other in the back." "What we've always loved in board games is treachery," says Trent Kusters, co-founder of game studio League of Geeks.
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